Concerns of The Deep? I'm Ballin'
"When they see this, they'll run for cover!" The 2nd build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around the Goo Ball (4). You'll be ballin' all around the map and disrupting team fights! Extra credit goes to VeMi! Join the Viscous Discord: discord.gg/viscord
Welcome to Deadlock! So you want to play Viscous but don't know where to start? This build will help you learn his most difficult playstyle: Ball Disruption! Goo Ball (4) is difficult to use. Active items like Warp Stone & Phantom Strike are your strongest tools, and will make your life easier. Going fast at all time is not always the answer, it makes steering the ball way harder. Don't be afraid to slow down to take sharp turns! You can press CTRL twice to downdash. When double jumping for height, wait until your first jump hit its highest point before jumping again. You can use The Cube (2) to change direction (180°), by using it on yourself during Goo Ball (4). Join the Viscous Discord: discord.gg/viscord
#Citadel_HeroBuilds_EarlyGame
Buy left to right. Use Splatter (1) as often as possible! Remember to dash-jump before using Splatter (1) or Goo Ball (4) once you get Arcane Surge! Buy a Lane Extra item if you're struggling.
Monster Rounds
Helps you hold your lane, and allows you to kill Troopers faster. |Can be sold for a slot|
Mystic Burst
Stronger poke in lane with Splatter (1). |Upgrade into: Tankbuster|
Extra Stamina
One more stamina to move around. |Upgrade into Arcane Surge|
Arcane Surge
Always dash-jump before using Goo Ball (4), Cube (2) or Splatter (1) to empower it! |Can be sold for a slot|
Mystic Expansion
Makes hitting Splatter (1) bounces way easier. |Upgrade into: Greater Expansion|
Grit
A great item to go in or escape. |Upgrades into: Weapon Shielding|
Lane ExtrasOptional
Buy ONE if struggling to remain in lane, to not miss out on souls! Mystic Shot can be bought for more damage.
Extra Regen
Sustain in lane! |Can be sold for a slot|
Extra Health
More hp, which works well with Goo Ball (4)'s resistances. |Can be sold for a slot|
Rebuttal
If the enemy tend to melee a lot, surprise them with this! |Can be sold for a slot|
Healing Rite
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Can be sold for a slot|
Mystic Shot
A huge burst of damage that will scale really well, if you can land it!
#Citadel_HeroBuilds_MidGame
Buy left to right. Use Warp Stone in Goo Ball (4) to change direction at will. You can sell the Shielding Items down the line, and replace them with stronger Vitality items!
Weapon Shielding
When stacked with Spirit Shielding, you'll get a lot of Shield during Goo Ball (4)! Replace with a stronger Vitality item late game. |Can be sold for a slot|
Spirit Shielding
When stacked with Weapon Shielding, you'll get a lot of Shield while using Goo Ball (4)! Replace with a stronger Vitality item late game. |Can be sold for a slot|
Tankbuster
A nice powerspike in terms of damage for Splatter (1) and Goo Ball (4).
Compress Cooldown
Use Goo Ball (4) more often. |Upgrade into Superior Cooldown|
Superior Cooldown
Reduces the Cooldown of all your abilities! |Upgrade into Transcendent Cooldown|
Warp Stone
Your bread & butter in Goo Ball (4). Use it to change direction. Be mindful that you'll lose all momentum upon use.
Duration Extender
Increases the duration of Goo Ball (4), along with its stun duration.
Greater Expansion
Increases the size of Goo Ball (4), but also the range of all of your abilities, items, actives and more!
Phantom Strike
Extremely powerful item that will bring down any flyer, and disable Gun-focused enemies.
Transcendent Cooldown
Lowers the cooldown of your abilities but also items! Like Warp Stone, Phantom Strike...
Survival - Mid-GameOptional
If you find yourself having issues with certain enemies, pick ONE to deal with them!
Healbane
An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Reactive Barrier
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns...
Enchanter's Emblem
Great against burst Spirit damage.
Debuff Reducer
To lower the duration of all debuffs, especially Crowd Control effects that stop you from rolling around (Like Graves' wall) |Upgrades into: Unstoppable|
Dispel Magic
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Fortitude
More HP works well with Goo Ball (4) resistances. Also allows you to never go back to Base to heal.
Goo Ball ActivesOptional
Buy one at any time if you wish. Return Fire and Metal Skin are some of your best picks during Goo Ball (4) against Gun-focused teams!
Return Fire
Since you're a big target in Goo Ball (4), you'll be very easy to hit. This will allow you to send back some damage.
Restorative Locket
Health but also Stamina upon use. Only take if facing ability-spamming enemies.
Metal Skin
Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.
Unstoppable
If facing a lot of CC, this is a better pick than Indomitable. People will always try to stop you from rolling around.
Cold Front
A burst of damage to use with Goo Ball (4). |Upgrade into: Arctic Blast|
Arctic Blast
A stronger burst of damage, also grants an easy hit while in Goo Ball (4).
Survival - Late-GameOptional
If you find yourself struggling to survive during late game fights, pick ONE!
Witchmail
If facing a spirit-heavy team, consider this. You'll take a lot of damage while in Goo Ball (4). The cooldown reduction does INCLUDE Goo Ball (4)!
Plated Armor
A better pick than Metal Skin when facing enemies with On-Hit effects (Toxic Bullets, Tesla Bullets...)
Spellbreaker
Allows you to survive against burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Juggernaut
Really good if gun enemies tend to focus you a lot while in Goo Ball (4). Don't buy it if you are using Return Fire.
Indomitable
Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
#Citadel_HeroBuilds_LateGame
Buy left to right. If you lack slots, upgrade your items or sell the Shielding Items and Arcane Surge! Consider picking a Survival Late Game item if you struggle staying alive!
Diviner's Kevlar
It'll help you survive a lot more during Goo Ball (4).
Scourge
Become tankier against Spirit damage, and deal constant damage around you while in Goo Ball (4). If facing flyers or a lot of gun-focused enemies, consider Phantom Strike first.
Superior Duration
Can be bought sooner if you lack slots. Increases the duration of all your abilities and items, but also the duration of the stun on Goo Ball (4)!
Boundless Spirit
Another powerspike! More DAMAGE!
Mystic Vulnerability
Easy to trigger with all the sources of Spirit Damage that you have. |Upgrades into: Escalating Exposure|
Escalating Exposure
Stacks very easily with Scourge and Spirit Burn!
Colossus
ColosSUS. Gives you some good resistances while in Goo Ball (4).
Mystic Reverb
Extra damage and lifesteal with Splatter (1). The slow complements well with Goo Ball (4) usage.
Spirit Burn
Very powerful anti-heal. Can be bought sooner if needed. Easy to trigger by rolling on someone and using Splatter (1) on them!
Other ActivesOptional
These actives are also useful while not in Goo Ball (4), they can help increase you deal with troublesome enemies.
Majestic Leap
Can be used to engage with an advantage or rotate around the map!
Rescue Beam
You can also pull an ally to you even if they are in The Cube (2)
Echo Shard
Increase your survivability and support potential with 2 Cubes (2)! Or, double your Splatter (1) for more Damage!
Decay
A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
Disarming Hex
More useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Knockdown
To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Silence Wave
This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Cursed Relic
If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Slowing Hex
Will help you hit enemies that tend to use movement abilities like Apollo, Calico, Mina, Lash and more.
Vortex Web
Throw a SQUID from THE DEEP. Pull them into your path while you are rolling in Goo Ball (4), and stop them from using their movement abilities! Useful against: Apollo, Calico, Celeste, and more!
Optionals & SituationalsOptional
Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Opening Rounds
More damage with your gun, very good during laning phase.
Kinetic Dash
More mobility, but also more gun usage over all.
Melee Charge
You can do a heavy melee during the cast animation of Goo Ball (4), so this will make it stronger!
Express Shot
Use with your Alt-Fire (Right click) for a burst of damage!
Frenzy
Useful for when Goo Ball (4) ends.
Stamina Mastery
Allows you to TRIPLE jump during Goo Ball (4).
Cheat Death
You'll always be able to use Goo Ball (4) to run away with this.
Infuser
Use it before using Splatter (1) or engaging with Goo Ball (4) to heal a lot and deal more damage.
Divine Barrier
Lots of barrier, and a powerful dispel magic effect. For an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
Rusted Barrel
Makes laning more difficult for your enemies. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Spirit Strike
Works with Puddle Punch (3).
Extra Spirit
More damage! |Upgrade into: Improved Spirit|
Improved Spirit
Even more damage and some regen! |Upgrade into: Boundless Spirit|
Spirit Sap
Will increase your damage against a specific target. |Upgrade into: Focus Lens|
Suppressor
Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Torment Pulse
Constant damage around you while in Goo Ball (4), and Transcendent Cooldown will make it tick faster!
Spirit Snatch
Works with Puddle Punch (3). This means they get weaker, and you get stronger!
Refresher
THE BALLIN' NEVER ENDS!
Focus Lens
Debuff and more damage. A very powerful item to kill a specific target! Increases your burst damage considerably.
Magic Carpet
Can be used to fly while in Goo Ball (4). Keep in mind that if you hit an enemy, the Magic Carpet will disappear.