Cirno's Healnade
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project! This build is formulated to be a balance of healer/support and damage dealer using Frost Grenade.
Stage 1: Starting out
L -> R order but prioritize what you need first. Use grenades for close quarter trades and heal, use beam to harrass at longer range.
Extra Regen
Buy earlier if you're being bullied, you can sit in the smoke vent to get more heal.
Healing Booster
Let your grenade heal more
Enduring Speed
Interchangable with Trophy Collector! More generalist option and let you go faster
Other good early itemsOptional
Rebuttal
Oh you see that goathead Billy or that big and chonky Abrams? Buy this.
Opening Rounds
This can combo with Battle Vest and Heroic Aura
Healing Rite
Quick patch up after a lane trade, you'll get this eventually anyway for Rescue Beam or Healing Nova
Stage 3: The Journey
Play around your team and farm a little or box farm on free time.
Tankbuster
Busts Spirit Resist and high HP damage sponge.
Compress Cooldown
Helps reduce grenade's cooldown, you can imbue this on dome or ice path if needed
Boundless Spirit
Significantly increase your heal and damage.
Spirit Burn
Significantly reduces heal and a tad extra damage, Kelvin is one of the best Spirit Burn users thanks to his beam and Tankbuster Nade being AoE.
Greater Expansion
Expands your grenade and dome's AoE radius.
Superior Duration
Helps with Ice Path's duration for better tempo or Dome to buy your team more time.
Mid-Game's Endurance TrainingOptional
Radiant Regeneration
It's not green but it heals and give extra move speed
Metal Skin
Counters Venator, Haze and Vyper or generally any gun builds
Counterspell
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful
Dispel Magic
Enemy team have too many debuffs? This will at least help you breathe better
Spirit Resilience
Against a spirit heavy team comp you might want a bit more armor
Handymann's Utility KitOptional
Might be useful
Healbane
Great against lifesteal and healers.
Rescue Beam
Highly recommende, allows you to pull someone out of their certain death.
Heroic Aura
Might be CORE! Great for Rift and generally need for move speed, can be bought alongside Opening Rounds or leave as is
Slowing Hex
Great against high mobility teams or against heroes that relies on a movement-based ability like Apollo or Shiv
Disarming Hex
Buy this when you see any m1 heroes like Haze, Vyper, Venator,... are about to become a problem, not when they already became one!
Knockdown
One of the few ways to disable flyers like Vindicta, Talon until they buy Dispel Magic or Counterspell, great for disabling Bebop and Seven's ult.
Phantom Strike
This is your only hope against Vindicta when she already bought Counterspell / Dispel Magic against Knockdown
Stage 6A: The Evil Route
"What's the point of being a scientist if you don't get to blow things up?"
Mystic Reverb
50% more current damage and some lifesteal to pad your already tough skin.
Escalating Exposure
A huge raw damage increase, use beam to stack it up and pop grenade for massive damage.
Scourge
Great to put on your frontliners or yourself and deal a huge chunk of damage.
Stage 6B: The Saint Route
You really have the heart of a saint and unanimous trust for your team.
Transcendent Cooldown
Reduces your items' cooldown alongside ability's, great to have if you buy alot of actives.
Healing Tempo
Great for boosting your gunner teammates or when slot-locked
Divine Barrier
Best bought against debuff-heavy teams and against ult debuffs like Pocket.
Refresher
A second dome can turn the tide around, especially when your dome is maxxed.
Cursed Relic
If nothing else works against a foe, this is your last resort.
Other Endurance TrainingOptional
If you need something outside of the common mid-game green buys
Battle Vest
Bullet resists, OoC regen, let you trade better, but might not all be needed. Buy as a combo with Enchanter's Emblem
Warp Stone
Bullet Resilience's alternative
Unstoppable
This might help tremendously when you're facing against a CC team
Spellbreaker
If you're fighting against spirit burst enemies, this will help alot
Plated Armor
Best to buy against on-hit effect gun carries like Infernus and Mina
Juggernaut
Dampen gun carries' DPS by slowing their guns to a crawl
THE INTRUSIVE THOUGHTSOptional
Do not touch unless you're a professional Kelvin enjoyer (And know what you're doing)
Arcane Surge
Overall insane value item for Kelvin but not really a suitable one for Healnade
Recharging Rush
Can be bought as 4.8k investment with Heroic Aura so you can get 1 extra grenade
Fleetfoot
Speed-maxxing item
Spellslinger
This in theory can combo well with your kit from how much your gonna spam your abilities and actives.
Veil Walker
Invis, move speed while Invis and heal might be useful
Fortitude
Same with Veil Walker but less move speed and more HP + Regen
Cheat Death
Well your dome might be able to out heal the penalty this gives.
Torment Pulse
Considering one of effective usage of Frost Grenade is to hit both yourself and enemy with it I guess this can provide something
Arctic Blast
Frost Grenade but you're the grenade and it stops enemies' movement.
Mercurial Magnum
So you bought the 4.8k gun with Opening/Recharging Rush and Heroic Aura, you can push it a little further with this I guess....