He's a phantom
Young Danny Deadman, he was just 14 When Fairfax built a very strange machine It was designed to view a world unseen 1 - Damage. Can combo with the ulti. 2 - For flying and for comboing with your 3/4. Can reload during this animation. 3 - Damage. Applies toxic bullets and helps reset the jetpack to redo the gameplay loop (M1 + 1 into 2 into 3 or 4 then repeat). Can reload during this animation. 4 - Finisher especially with Escalating Exposure stacks. Can use after your 2 and then chain into the 1 or 3.
#Citadel_HeroBuilds_EarlyGame
4.8k spikes mostly L > R
High-Velocity Rounds
The gun is pretty slow, this helps.
Long Range
Good damage. You'll probably be in this range for the majority of the game or at least you should try to be anyway.
Grit
You're going to take a lot of damage. Also helps with farm.
Mystic Expansion
Helps ensure the 2 hits as well as builds into greater expansion which also benefits your charged M1.
Cold Front
Combos with our 2 and then we can chain our abilities. 2 into cold front into 1 into 3 and/or 4. Helps clear creeps/camps. Reduces jetpack heat by 10%.
Guardian Ward
Ability Range + Mitigation + Vitality Investment Spike
Express Shot
Good burst. Works with our charged M1 and helps apply toxic bullets faster.
Greater Expansion
Works for M1 and the other abilities. Solid item.
Majestic Leap
Helps you get in a better spot for our kit. Also gives you the barrier to help counteract any self-damage. Could swap out for any 3.2k really.
#Citadel_HeroBuilds_MidGame
Order is more variable. Buy based on game state. The order is still set up for potential L > R though.
Compress Cooldown
Get back in the air faster
Sharpshooter
Upgrade to long range + high-velocity. More damage.
Superior Cooldown
We have really good cooldowns. Solid item.
Extra Spirit
Damage
Improved Spirit
Damage
Toxic Bullets
Extra damage and anti-heal. Helps stack escalating exposure for our other abilities/items.
#Citadel_HeroBuilds_LateGame
Variable buy order. Can still go L > R
Mystic Vulnerability
Damage
Divine Barrier
Mitigation + Dispel + Ability Range. Also teammate save.
Spirit Burn
Helps secure kills by adding to the finishing power.
Boundless Spirit
Damage
Escalating Exposure
Damage and helps build up our finishing power with the ultimate.
Transcendent Cooldown
There's so many things in this build that benefit from this. Really good value.
Spiritual Overflow
Triggers with our 3. Works really well with the burst damage + mark and the M1 follow up.
Arctic Blast
Some combo potential with our abilities. 2 into arctic blast into 1 into 3 and/or 4. Also creep/camp clear which seems a bit painful. Reduces jetpack heat by 10%.
MaybeOptional
Armor Piercer
Charged M1 pierces with this. Maybe has some applications for team fights/farming.
Weighted Shots
Debuff resist is really good for us. Also applies really quickly with our setup.
Stamina Mastery
You have unlimited air dashes. Might work better than majestic leap maybe.
Dispel Magic
always good
Phantom Strike
ult shenanigans + vindicta
Diviner's Kevlar
helps make the ulti better
Inhibitor
easy to apply and good mitigation
Healbane
works with our abilities
Titanic Magazine
his ammo runs out fast
Lucky Shot
ammo + damage
Tankbuster
Damage. I want this in the build, but I don't think there's enough room. Maybe could replace greater expansion if you are accurate enough.
Mystic Burst
Damage
Split Shot
Works on the charged M1. Good for team fights.
Radiant Regeneration
Good regen. Helps coutneract self-damage.
Trophy Collector
soul generation since creep clear is painful
Decay
Good damage and anti-heal. Helps get someone lower to finish them off.
Indomitable
Anti-CC and damage resist. We can easily stun ourselves with our 2 or our 4 so I feel like this loses a bit of value as those stuns aren't that harmful.
Spirit Resilience
Super tanky with this build
Metal Skin
Good bullet resist item
Mystic Reverb
More damage and slow. Works on the mark applied from the 3 if we imbue our 1.
Intensifying Magazine
It takes awhile to actually use all your ammo. It's ok.
Opening Rounds
Good stats. Good early game item.
Ballistic Enchantment
Synergizes really well with the bullet resist shred of the ability.
BadOptional
Lightning Scroll
Stuns you too lol
Mercurial Magnum
Does no damage and you can reload during your 2 and 3 animations, so less value.