Become The Backrooms
The more times it remembers something, the less it does... Build primarily focused on making as many sketches as possible. Includes section for counter buying. Search DrewSunn for other character builds.
#Citadel_HeroBuilds_Early
L > R - Spirit & Vitality Spikes - Optionally rush either spike.
Compress Cooldown
We're buying this first to get as many Sketches in a game as possible.
Extra Health
So squishy.
Fortitude
Stay out of base.
Struggling?Optional
Sell later.
Core
L > R - Upgrades if out of slots.
Echo Shard
WE NEED MORE SKETCHES!!!
Veil Walker
Works when touching the walls of your ultimate too.
#Citadel_HeroBuilds_Late
L > R - Upgrades if out of slots - Some items require selling; read annotations.
Spirit Burn
Replace "Enchanter's Emblem."
Diviner's Kevlar
Replace "Veil Walker."
Common CountersOptional
Replace "Mystic Regeneration," "Enchanter's Emblem," "Healbane," "Slowing Hex" or "Vortex Web."
Grit
A little barrier.
Rusted Barrel
Slows fire rate. Great when laning against gun characters.
Debuff Reducer
Makes status effects shorter.
Guardian Ward
A barrier for you or your allies. Great if your enemies aren't necessarily the problem.
Healbane
Great against those who heal themselves.
Spirit Shielding
Gain a shield when hit with abilities.
Reactive Barrier
Gain a shield when hit with CC.
Weapon Shielding
Gain a shield when hit with guns.
Spirit Sap
Lessens spirit damage and resistance.
Bullet Resilience
Gives bullet resistance.
Counterspell
Allows you to parry abilities.
Dispel Magic
Purge negative status effects.
Metal Skin
Protects against all weapon damage.
Spirit Resilience
Gives spirit resistance.
Decay
Drains high health tanks.
Disarming Hex
Shuts down a gun.
Knockdown
Stuns an enemy. Great against flyers like Vindicta or Seven.
Silence Wave
Shuts down ability usage for many heroes it hits.
Cheat Death
Safety net.
Divine Barrier
It's like if "Guardian Ward" and "Dispel Magic" had a baby. A barrier for you or your allies. Great if your enemies aren't necessarily the problem.
Indomitable
Stops them from stopping you once.
Inhibitor
Cuts healing and nerfs damage.
Phantom Strike
Pulls you toward enemies and pulls them to the ground.
Plated Armor
Deflect and neglect gun damage.
Siphon Bullets
Drains high health pools and gives them to you.
Spellbreaker
Lessens high spirit damage.
Unstoppable
Stops them from stopping you many times, but requires activation.
Cursed Relic
Completely shuts down a single character.
Focus Lens
It's like if "Slowinh Hex" and "Spirit Sap" had a baby.