
Paige · v67 · Updated 9/10/2026
Also known as the Paper Paige 64 build. Focuses on you slapping barriers on your buddies and generally just sort of existing while other people play the game for you. Baa.

High-Velocity Rounds
800 souls

Opening Rounds
1,600 souls
The least fun part of support!

Guardian Ward
1,600 souls

Extra Charge
800 souls

Extra Spirit
800 souls

Trophy Collector
1,600 souls
Don't always get Knockdown. Swap it for the counter that's best below.

Knockdown
3,200 souls

Arcane Surge
1,600 souls

Divine Barrier
6,400 souls

Compress Cooldown
1,600 souls

Surge of Power
3,200 souls
Buy at least one.

Vortex Web
6,400 souls

Boundless Spirit
6,400 souls

Cursed Relic
6,400 souls

Scourge
6,400 souls

Alchemical Fire
3,200 souls
Help me, team!

Transcendent Cooldown
6,400 souls

Greater Expansion
3,200 souls

Superior Duration
3,200 souls

Echo Shard
6,400 souls

Enduring Speed
1,600 souls

Stamina Mastery
3,200 souls
Make sure the enemy targets you even more! Slowing Hex and Decay are my go-to's.

Slowing Hex
1,600 souls

Decay
3,200 souls

Disarming Hex
3,200 souls

Silence Wave
3,200 souls

Heroic Aura
3,200 souls

Rescue Beam
3,200 souls

Dispel Magic
3,200 souls

Metal Skin
3,200 souls

Counterspell
3,200 souls

Ethereal Shift
6,400 souls

Reactive Barrier
1,600 souls
For minimal suffering.

Rebuttal
800 souls

Spirit Shielding
1,600 souls

Weapon Shielding
1,600 souls

Spirit Resilience
3,200 souls

Spellbreaker
6,400 souls

Indomitable
6,400 souls
For a slightly more flavorful experience.

Healing Rite
800 souls

Golden Goose Egg
800 souls

Express Shot
3,200 souls

Veil Walker
3,200 souls

Refresher
6,400 souls
I mean, it's pretty obvious. Hang back, abuse your massive range, farm assists, repeat. You generally want to leave neutral creeps for teammates unless you have the opportunity to steal it from enemies. Paige's gun does insane damage in laning for some reason and doesn't have falloff, so there's that. You want to hang around pushing up waves and joining in on any early game fights to get your free assist in. When you get Transcendent Cooldown, it's just about when wave clearing becomes less of your designated role as teamfights become more common. Make yourself useful and zip between lanes, but don't go for a push unless you have a buddy with you or all the enemies are showing up on the map. You want to abuse your range as hard as you can, really push the limits on how far back you can go and still involve yourself. Oh yeah, and in case it isn't obvious, your 2 is for pushes, and your Divine Barrier is for saves. Once your abilities are on cooldown, you lose relevance, so don't be afraid to run from a fight that looks bad (but only around the mid game, endgame you should probably stay).

Duration Extender
1,600 souls

Mystic Expansion
800 souls

Mystic Slow
1,600 souls

Grit
800 souls

Bullet Resist Shredder
1,600 souls
If you do, I WILL find you and give you a wedgie.

Healing Nova
3,200 souls

Cheat Death
6,400 souls

Witchmail
6,400 souls

Split Shot
1,600 souls

Cultist Sacrifice
3,200 souls

Headshot Booster
800 souls

Fortitude
3,200 souls

Lightning Scroll
6,400 souls

Healing Booster
1,600 souls

Healbane
1,600 souls