Bomb North Ixia and Mark them all (WIP)
The idea behind this build is to play him as an attacker from the backline, mostly from roofs or the ground while venting (basically play like a vin or gt does when they dont have flight). Use 3 to vent a bit while flying and use both 1 and 3 for mark dmg. Mostly built for mark dmg, though his ult and 2 benefit a lot from the spirit items, and his gun benefits from all investments. Using 2 for damage is off limits unless you can use ult to wait out the cd or you have no other choice.
#Citadel_HeroBuilds_EarlyGame
Can skip resto shot. Could slot out long range and sharpshooter for express shot.
Extra Health
Low base health. Could replace stam mastery with fortitude after buying this
Long Range
Gives you just enough bullet range to stay in range for 3's mark and gives you extra gun damage while doing it
Mystic Burst
With 3 AP / 2 tiers in 3 you can proc it off the backblast
Cold Front
Vent heat while in flight. Can skip if you manage your heat well. Decreases heat by 10%
Opening Rounds
Can get spirit earlier and replace with mystic shot
Sharpshooter
Technically this gives you the "just enough range" i was talking about with long range. Can buy after express shot instead if you want
#Citadel_HeroBuilds_MidGame
You could skip opening rounds to get express shot earlier
Express Shot
This item is crazy and gets crazier with boons and 3's bullet shred. Gives you about 500 dmg if you use it after 3 (at 12k)
Mystic Expansion
Putting it on 3 lets you be an even bigger coward (be far away and still get backblast and mark)
Stamina Mastery
You can air dash as many times as you want as long as you have the jetpack and stamina. This is just to give you more stam
Toxic Bullets
Builds up instantly from 3
Alt Lane Items and 4.8ksOptional
Grit
Use it before damaging yourself, either from mk1 or before rocket jumping
Mystic Shot
Can skip or replace with opening rounds
Spirit Shredder
Spirit shred instead of gun damage. Not entirely sure of this item though
Enduring Speed
more walking speed if you dont wanna scrollhop ig
Enchanter's Emblem
Usually needed and helps with self-dmg from 2 and 4
Dispel Magic
Kinda always needed especially if you fly. If they get slowing hex
Counterspell
Kinda always needed especially if you fly
Fortitude
Heal from all the stupid self damage he has
Healbane
Not really needed imo just get toxic early
Late Game NOT L->R
Get whatever you need
Greater Expansion
Can buy after express shot if you want. Can also replace improved with it
Spiritual Overflow
Insta procs on 3. Can just replace it with a green item instead
Silencer
Insta silence anyone with 3
Inhibitor
Insta procs from 3
Late Optional Greens
Diviner's Kevlar
If you wanna use ult more and don't wanna instantly die to their team
Possible items?Optional
Weighted Shots
Even more slow with the mark and would proc off 3
Mystic Reverb
procs off mark from 3 and 1
Escalating Exposure
Could maybe use this after toxic procs. Maybe isnt worth it
Arctic Blast
Can use chimera then use this to freeze them. or use it to vent jetpack heat
Refresher
Its refresher
Phantom Strike
Could use it to ult other fliers. maybe
Juggernaut
honestly not sure about this one. Maybe if you use ult alot against gun chars it's worth it?
Random Ramblings below:Optional
You can scrollhop on him. So cool!!
Lightning Scroll
Also damages and stuns Danny. Yoshi why?
Glass Cannon
Already low health why make it even worse?
How exactly do you play this?Optional
... Still figuring that out. Fly around and shoot them, back up to vent heat, use 3 to apply a mark and bullet procs then shoot the mark, use 1 to slow them and shoot that mark, back up to vent heat and repeat is the basic idea. Ult them when they're below 50% and you think it's safe to do so, especially after reactive/indom. You kinda never wanna jetpack into them unless you can kill them with it or use ult afterwards to kill them/stall for jetpack cd to end
Why 3 first?Optional
I think the bullet res shred would matter a lot more in lane, plus you could use it to vent the jetpack. The mark damage doesn't really seem that worth it early (Before max 3). Same reason for going gun early (capitalize on bullet shred) and spirit late (capitalize on mark damage and scaling). Why not 2 early? Because the enemy team is scary (His base health is pretty low)
Why not max anything else?Optional
Max 1 would mean more mark damage, but the extra damage on t2 and scaling on t3 is imo not as worth it compared to having 2 sources of marks. Max 2 would mean needing to dive them constantly to get damage while having really low health, no sustain and no real movement since the jetpack is on cd. Max ult for the same reason.
Why Stam Mastery?Optional
Stam mastery's only really in this build cuz he can air dash infinitely (as long as he has stamina and heat to spare) so you could use that to escape if they ever get close to you, rather than using chimera
Jetpack vent rateOptional
It takes about 10s to vent the jetpack from 75% to 0. With the first upgrade, it takes about 4.3s to vent the jetpack from 75% to 0. Goes from about 7.5%/s to 17.4%/s vent rate. The first point should help keep you in the air a lot more often. Would be nice if the upgrade also decreased the build up rate though.