Violet Day 1
brrr
Lane / Mid Transition (L-R sorta, e.g. if ur fed you rush some core upgrades)
Mystic Regeneration
health sustain with all your abilities, upgrades to radiant regen which is still nuts even after recent nerf
Extra Regen
go do boxes at 3 min; this + heal bats reset your HP w/o having to base while you're still making $$$
Extra Spirit
it's extra spirit
Radiant Regeneration
broken healing item for spirit casters aka your whole kit
Mystic Shot
1st item after spirit 4.8k spike; should maybe even get earlier; synergy with your first ability + spirit invest while boosting your gun invest; very strong item overall, but esp on violet
Extra Charge
more charges for your first ability
Mystic Burst
typical spirit damage item; works on your first and third abilities
Healing Booster
upgrade from regen; more healing/sustain - testing, possibly replaceable
Lane Survival
Grit
800 component to a lot of shield options; strong lane item for survivability
Spirit Shielding
enemy lane / team has a lot of spirit burst (talon power shot, bebop bomb, geist nade, apollo, lash, calico, etc.)
Weapon Shielding
enemy lane / team has a lot of gun damage (haze, ven, wraith, vindicta, paradox, etc.)
Reactive Barrier
enemy lane / team has a lot of CC (abrams charge, ven shotty, bebop hook, apollo riposte, haze dagger, paradox wall, etc.)
Core - Mid Game / Late Transition
Extra Stamina
might be a throw, but never complain about having more stam; could skip if you have multiple shielding items or other 3.2k from the resil or cleanse sections below (prob game dependent)
Stamina Mastery
see extra stam note
Rapid Recharge
ppl say this is a waste of an upgrade b/c of passive CD from your first ability, but the CD between charge uses is really nice + end game you're often on one charge left, i think it's worth
Enchanter's Emblem
good against spirit heavy enemy team; more good stats and ur often above the passive threshold b/c of how much sustain/healing we have
Improved Spirit
can be delayed if you get some good early stacks with your 3 + you already have regen
Mystic Vulnerability
spirit shred; upgrades to late game escalating exposure
Spirit Rend
testing; generally good spirit gun spike item to assist with spirit shred allowing your abilities to do more damage
Boundless Spirit
EVEN MORE SPIRIT
Late Game / Upgrades
Tankbuster
standard spirit caster damage item; buy late when health pools are massive or use as an upgrade if you need to spend a bag when slot locked
Escalating Exposure
spirit damage amp; feels pretty good since you're pretty much always ability spamming and everything in ur kit does at least some part spirit damage
Spirit Burn
another typical spirit damage caster item + anti-heal; potentially replaceable for other 6.4k late game item if your team is heavy spirit and already have a lot of burns before you
Healing Tempo
upgrades from healing booster; late game upgrade if you're slot locked or dont wanna sell something and need to spend money
Spirit Resil
Spirit Resilience
the enemy team is doing a lot of spirit damage over time / consistently!
Spellbreaker
the enemy team has a lot of heroes that do a huge burst of spirit damage and nuke me instantly!
Bullet Resil
Metal Skin
this haze keeps 1 shot ulting me! (or this vidicta, or this venator, or this ... you get the point)
Plated Armor
a majority of the enemy team is destroying me with their auto attacks! (note: sometimes it's necessary to buy both metal skin and plated armor)
Anti-Heal
Healbane
my abilities do spirit damage and the enemy team keeps outhealing my damage
Inhibitor
the enemy team keeps outhealing my damage and im shooting my auto attack a lot
Cleanse / Counterspell
Dispel Magic
enemy team keeps (slow hexing, disarming, rooting, stunning, etc.) me!
Counterspell
parry every ability in the game
Divine Barrier
why isnt dispel magic removing affliction? aka anti-pocket (& other) ult remover!
Gun Spike Options
Swift Striker
not convinced on this
Sharpshooter
playing back line towards late game, keeps damage up as you move further back in the fights; not convinced this is the right buy, but not a lot of good 3200s that seem worth for violet
Counters / Sustain / Other Testing
Slowing Hex
buy to counter enemy movement abilities (3/4 of apollos kit, calico slash, lash grapple, shiv right click, mina bats, sinclair assist TP, vindicta fly, grey talon fly, etc etc etc)
Knockdown
enemies are flying, take them out of the air; also good against certain ults (seven, dynamo, bebop, etc.)
Disarming Hex
enemy is shooting a lot and id like them to stop doing that
Cursed Relic
make enemy player stop playing the game fully for a few seconds
Ethereal Shift
good survivability overall, press button, go immune for a few seconds
Diviner's Kevlar
really strong barrier when you cast ult; usually using your ult during mid, rift, walker pushes, base sieges so important team fights where you may take a lot of damage and need to live
Indomitable
the enemy team has a lot of CC, i keep getting bebop hooked, i keep getting holliday lasso'd, i keep getting makrill ulted, etc.
Compress Cooldown
inherent CD in your kit from your first ability, but ult is on a long CD still; could be worth testing
Duration Extender
could be worth testing longer stun on your third ability
Cultist Sacrifice
gun spike option; good farming item - violet camp farming can be rough if you dont want to waste your 1s