Do No Harm [Fully Annotated]
Unkillable Demon King? More Like Unkillable Mommy makes Allies Demon Kings! The Raison D'etre for this build is incredibly simple: You will Do No Harm. Instead, you will let the people your path crosses momentarily with do all of the harm for you. You will simply provide them the means, said means being Immortality, to achieve your shared goal of summoning the Patron. Play your life incredibly hard with this character on ANY build, as Leech stacks are so important to her gameplan.
D.N.H.
Little bit of S.A.N.G.R.I.A for ya~
Golden Goose Egg
You do not deal damage as this character. Because of this, it makes sense to buy Egg first and just commit to a life of healing.
Triage
Laning Phase / Earlygame Items | Not L-R, SPI/WEA/VI
Extra Spirit
Seeing as you can give an ally on-demand (56%) EVERYTHING Speed in the lategame, building Spirit early is very practical.
Duration Extender
By default, Vapours has a (4)-second Duration. This item adds almost an ENTIRE SECOND to it. This is a scarily-effective item at preventing your teammates from killing themsevles.
Improved Spirit
More Spirit Physically Cannot Hurt.
Extended Magazine
Your Healing potential scales directly off of Ammo, therefore it follows that having a large magazine would allow you more Healing.
Titanic Magazine
Ammo.
Extra Stamina
No longer a (2)-Stam Victim.
Kinetic Dash
More Ammo + More AS = More Healing
Extra Regen
Gives you some ACTUAL regen in lane + builds into Healing Booster, which is something you want very early on.
Healing Booster
Super cracked item that allows you to output insane numbers that you quite frankly have no business outputting.
Grit
You do not buy this item for its active.
Guardian Ward
You buy Grit for *this* item's active. Barriers can (and will) eat Delayed Damage from Vapours, allowing you to sustain even the most unsustainable allies.
Healing Rite
You similarly do not buy this item for its active (though it is a significantly-better active than Grit)
Rescue Beam
You buy HR for THIS active. Allows you to give an Ally a Victor Ult every (60) seconds. Vapours them -> They get full orange -> Rescue Beam
Take The Oath
Midgame Items/Whenever you get Fed. | Not L-R
Superior Duration
Allows you to increase Leech Damage + Duration and Ult Duration
Superior Cooldown
I do not need to explain why having shorter cooldowns on this character is absurdly powerful.
Rapid Recharge
Not only does this add extra Charges to Needles, effectively giving you unlimited uptime should you play correctly, but it allows your Needles to heal significantly more.
Enduring Speed
Considering how high priority you are for being killed first, more Movespeed and Regen is physically incapable of harming you.
Spirit Lifesteal
You are not buying this item for the Lifesteal.
Diagnose the Problem
While it does not matter which in *particular* which you buy first, crack Egg once you have enough to buy *one* of these, then get the others whenever possible.
Healing Tempo
Harrow already stacks a lot of Attack Speed passively, however the advent of Healing Tempo allows her to provide her Allies significant Attack Speed and increased healing and self Spirit Resist
Juggernaut
A significant amount of Health Regen and even more Movespeed to heal those slimes, while also allowing you Slow Resist to escape combat, and lastly punishing those trying to kill you.
Divine Barrier
You know why you're buying Divine.
Do. No. Harm.
Boundless Spirit
More Regen and Health + Spikes your entire kit.
Transcendent Cooldown
Significantly reduces the cooldown of your incredibly powerful Active items.
Ricochet
Heal multiple swine with a single shot. Your Needles can and will Ricochet for (50%) Healing.
Spiritual Overflow
You are buying Spirit Lifesteal for the absurd statstick that is Spiritual Overflow. You can activate Spiritual Overflow when shooting Allies.
AP Order ExplainedOptional
Because *ALL* of Harrow's Abilities are *Incredibly* powerful in Lane, you do not need to follow the provided AP Order at all. I implore you to look at who you are laning with, and against, and to allocate your AP based on what proves most effective for supporting your Allies. This is a very sound Build that allows you to not build Leeches first and still survive the Lane. PLEASE do not become a mindless bot. Play The Game. Do No Harm.
Special Patients Require Special CareOptional
Situational Buys
Spirit Burn
If you find yourself needing to provide a significant source of Antiheal, you will not find much better than Spirit Burn. Your Leeches will apply this, as will your Ultimate.
Toxic Bullets
If you would prefer to Do Harm, purchase Toxic Bullets instead.
Radiant Regeneration
Should you find yourself wanting to play a particularly-tanky variant of Harrow, this may suffice.
Witchmail
Similar to RR, this is an item you would purchase if you see yourself wanting to play a tankier variant of Harrow.
Siphon Bullets
If those pests find themselves particularly tanky, punish their arrogance.
Diviner's Kevlar
Before you max ult, this allows you incredible sustain. After maxing ult, this provides you incredible sustain. Makes Vapor last (7) secs lol.
Healing Nova
Worse than Rescue Beam in almost every metric, but may see use. Perhaps buy both?
Echo Shard
Testing this for the main build. If you find yourself being dove a lot, purcahse Echo Shard and Vapour yourself and an Ally. Alternatively, Vapour both Carries on your team.
Blood Tribute
Leech Yourself to Leech the Swine. Several breakpoints allow you to have significantly more regen than this deals. Permanent uptime.
Magic Carpet
Very nice item as it allows you to get higher with Ult, gives you Spirit Power, and makes your Fear/Vapour duration absurdly long.
Unstoppable
If you get stunned out of Ult a lot, very useful item. Activate this BEFORE ulting.