HozeFish Sustain Violet (somewhat L>R) (Annotated)
POS 2 VIOLET - AP very flexible LANE: Play safer and look for 3 procs early. Once you have mystic regen you can win almost every trade. Buy lane greens as necessary, but focus 4.8 spirit MID: Focus on getting money over permafighting but look for kills with your team. Use ult at rift/mid and isoing targets LATE: Play around ult and with your team. If strong you can win almost every 1v1 and you have infinite chase.
Lane
L>R is valid, can get regen early and delay grit for early radregen
Restorative Shot
pretty easy to proc, 1 reduces its cooldown and makes it even easier to hit, gives you 15% weapon damage early. NOTE: your 1 does 1.2x outgoing weapon damage, not +120% weapon damage (base *1.5*12)
Extra Charge
obviously core. Get regen first if you're low
Mystic Regeneration
Get 2nd item if you're low, otherwise extra charge is a lot more damage
Grit
Really strong builds into all shieldings
Extra Spirit
for 4.8. You have decent scaling and this builds into SoP which I think is really strong
Radiant Regeneration
actually a stupid item. You can proc the heal so fast and the regen is stupid strong. Genuinely item needs to be nuked from orbit
Early Greens
Also consider reactive barrier
Spirit Shielding
usually better than enchanters imo because you can take like a third of the cooldown off with your 1
Spirit Lifesteal
Builds into spiritual, decent stats, even more sustain
Healing Booster
Gives a shit ton more healing the earlier you get it, makes antiheal hurt less
Stamina Mastery
makes you faster and more mobile. You can use your 2 to just sit in it and regen stam stupid fast even if you're not sliding with it
situOptional
Rebuttal
baba = free heals
Enchanter's Emblem
I think shielding is better because of cooldown from 1 but this is strong
Mid spirit
Surge of Power
SELL LATE GAME. Literally every one of the buffs are good. With max 1 you get like ~30 extra damage per bullet which is very strong.
Rapid Recharge
Even more damage and more cooldown for your 1 and more uses
Tankbuster
You are a spirit hero so this is core
Torment Pulse
When you hit your 1 this will almost always get an extra proc so ~30-70 extra damage per bullet depending on your spirit
4.8 gun
max 1 is 1.5x weapon damage, not +150
Mystic Shot
Always. CD reduced by hitting your 1. Crazy strong
Burst Fire
Effectively 100% uptime if you hit your 1 somewhat consistantly. Movement speed is slept on this item, better slides too. EITHER this or recharging rush and swifstriker
Recharging Rush
I think burst fire is prolly better and more slot efficient but if you're constantly out of charges get this
Swift Striker
again, I think this is too slot expensive but recharging rush is strong
mid optionsOptional
Reactive Barrier
Somewhat core, really strong when against high CC comps
Warp Stone
A little too slot expensive for me to always justify but it is really nice to have
Spirit Resilience
sell spirit shielding for this is if you're getting nuked
Dispel Magic
dispel magic
late damage
Buy late survival too
Spirit Burn
Antiheal and damage and dot
Boundless Spirit
Final damage spike
Spiritual Overflow
This and mystic burst only gun items you need late
amp
both or niether
Transcendent Cooldown
Really really strong late game
Escalating Exposure
if you have torment pulse and transcendant you stack this so fast
late survival
Inhibitor
procs in 2 bullets for some reason so you should get this every game that you're not hard carrying
Diviner's Kevlar
Incredible synergy with your ult
Cheat Death
if you're getting nuked
Ethereal Shift
If non-curse things are getting you killed really hard
Divine Barrier
better dispel magic and also you can reduce the cooldown
Indomitable
anti krill and such
Healing Tempo
If you have literally nothing else you can possibly buy and want to keep healing booster
situ greens
Witchmail
you have 0 cooldown with this and more sustain
Plated Armor
default anti gun
Unstoppable
unstop
Juggernaut
anti-slow anti gun
Counterspell
If you get good at your paint you should never need this probably