You Might Feel a Small Prick... (Annotated) Garve
Nurse build with different options for building her and annotations for why I go for certain things.
Core
Extra Regen
You start 0 health regen this is needed to help you sustain while you gather leeches. Also has a good upgrade.
Titanic Magazine
More bullets means more healing needles when you pop your 3.
Active Reload
More bullets, faster reloads, and faster firerate are all good in neutral and while healing someone.
Kinetic Dash
Whenever you dash jump you are basically refilling a portion of your healing needles' charge. Also increases firerate to help you save allies, and gives you mobility.
Healing Booster
More healing.
Arcane Surge
The best 1.6k item to pair with Sup duration for your spirit spike imo. Helps all of your abilities and gives you more mobility.
Superior Duration
Very good with basically all of your abilities, but especially with your ult.
Restorative Locket
Gives you healing on command and stamina for yourself to help you get out of sticky situations.
Reactive Barrier
You scale your spirit pretty well if you have leech stacks and this helps prevent you from being a flimsy victim character. Also has a good upgrade if you're speccing into your ult.
Greater Expansion
Good with basically every ability but mainly your ult.
Toxic Bullets
Your gun damage by itself is pretty weak but you proc debuffs pretty fast.
Ricochet
Works with healing needles on allies and helps you proc on-hit debuffs like toxic.
Lane OptionsOptional
Mystic Regeneration
Pretty good with leeches for sustaining.
Monster Rounds
If your lane partner has weak wave clear.
Extra Health
Lots of burst damage on the other team.
Trophy Collector
If you are owning lane and want to maintain tempo.
AP is malleable.
Default to max leeches, especially if you have tempo. Get max ult if your team comp needs midboss secure. Get max needles if your team has tempo but you do not. Get max 2 when their team has high burst damage, or you have teammates who use it well (i.e. Haze).
CounterbuysOptional
Slowing Hex
Against a high movement character or one reliant on an escape move (Mina, Apollo, Lash, Calico, etc.)
Spirit Sap
Against spirit characters (Apollo, Infernus, Mina, etc.)
Silence Wave
Against a target that isn't hard countered by slowing hex or needs to hit an ability at a critical time (Pocket, Geist ult, etc.)
Knockdown
Against flyers or ults reliant on not getting stunned (Vindicta, Seven ult, etc.)
Metal Skin
Gun character is focusing you.
Dispel Magic
Debuffs keep getting applied to you (Threadsap, Afterburn, Toxic bullets, etc.)
Counterspell
Prevent a cc ability from hitting you (stuff like lash ult)
Rescue Beam
Against pick comps (Holliday, Mo, Paradox, etc.)
Neutral Game RouteOptional
Inhibitor
Helps you get more value late game.
Spiritual Overflow
Procs on ally healing as well as enemies.
Silencer
Similar to Inhib but a tad bit more situational.
Boundless Spirit
Scales all of your abilities.
Midboss Secure RouteOptional
Indomitable
Build from Reactive but will only counter 1 instance of CC. Also good into pick comps.
Unstoppable
For Midboss secure or a really important rift fight.
Refresher
Lock down an area for a really long time.
Lightning Scroll
Guarantee stuns on the enemies.
Buff Teammates RouteOptional
Healing Tempo
If you have a lot of gun characters on your team.
Scourge
VERY good with max 3 and a frontliner (Yamato, Mo, Abrams, etc.)
Echo Shard
Keep a specific person in the fight for a really long time.