HARROW SYRINGE MEDIC [56% WR] [deadlocklabs.gg]
Vapors on your carry, needles before the crash, leeches for value. Duration makes every rush last longer. Made by deadlocklabs.gg: we go through Emissary+ games on the current patch and the best player builds, keep what actually wins and write down why. L>R inside a group, optional groups = buy when the game asks for it. WR in the title = Emissary+ games this patch where the player finished the core. Updated every patch. Counters, matchups, more Nurse Harrow builds: deadlocklabs.gg/heroes/nurse-harrow
Lane (L>R)
Leech the lane, needle your laner
Extra Regen
Leech lanes are long. A little regen so you don't have to base, sell it first
Extra Spirit
Leeches, needle heals and Terrors all scale with it
Extended Magazine
Needles load a full clip, so a bigger mag means more heals per charge
Titanic Magazine
Double the clip, double the syringes per charge, more gun between reloads
Extra Stamina
Nurse has no escape ability. An extra dash is the whole plan when divers come
Healing Booster
Every syringe heals more. Rush it
Lane helpOptional
Pick what your lane needs
Mystic Expansion
Imbue Leech Therapy. Bigger splash, leeches on more people
Sprint Boots
Get back to your laner faster after a base trip
Grit
Panic barrier when divers jump the healer first
Spirit Shielding
Seven or Infernus going for you instead of your carry? Barrier after their burst
Restorative Locket
Vs ability spam lanes. Stacks off their casts, pop it for heal and stamina
Mid Game (L>R)
Duration, then spirit, range, cooldowns
Duration Extender
Imbue Wretched Vapors. Longer rush on your carry. Needle them before the crash
Improved Spirit
More leech damage and bigger heals. Becomes Boundless later
Greater Expansion
Bigger leech splash, longer Vapors cast range, wider Terrors cone
Superior Cooldown
Leeches and Vapors back sooner, and Terrors is 200s base
Superior Duration
Longer Vapors rush, longer leeches, longer item buffs
Mid optionsOptional
One or two by game
Rapid Recharge
More Healing Needles charges and faster refills. Heal through whole fights
Compress Cooldown
Imbue Leech Therapy. More jars, more leeches to pick up for needles and fear
Kinetic Dash
Dash jump for faster shooting and bonus ammo until you reload, so a needle clip lasts longer
Debuff Reducer
A stun before you open the bag loses the fight. Shorter stuns and slows so Lurking Terrors goes off
Late Game
Healing Tempo or Ricochet first
Healing Tempo
Pocket a carry with needles and they keep the speed and fire rate buff all fight
Ricochet
Your damage shots bounce to two more enemies, and damage is what refills needles
Boundless Spirit
Upgrade Improved Spirit. Bigger heals, more leech damage
Spiritual Overflow
Only if you shoot enemies more than allies. Hitting heroes charges spirit for leeches and lifesteal
Escalating Exposure
Leech ticks keep the amp going on everyone they stick to. Lurking Terrors lands on stacked targets
CountersOptional
Only if needed
Indomitable
Keeps your Terrors channel going through the first stun
Unstoppable
Pop it right before Lurking Terrors when their team has stuns. Can't press it once stunned
Dispel Magic
Cleanse burns and slows off yourself mid fight. Your needles keep flying while you heal
Weapon Shielding
Vs gun divers. Barrier as soon as they focus you