Kowz McGinnis Ouchie Turret Build
Version 5. Small updates to the items and a few annotations. This build starts off durable with a focus on early gun options before transitioning into turrets in the mid game.
Laning Phase
Buy in any order.
Extended Magazine
More ammo means easier last hits and more harass. Sell later if needed.
Item 558396679
Extremely high value item. Only sell later if absolutely needed.
Extra Stamina
Mobility is your weakness. Buy early it if needed.
Sprint Boots
Buy early if you need regen or Enduring Speed sooner than later. Otherwise prioritize the other lane items.
Extra Charge
Don't buy until your turrets have been leveled up.
Optional Laning Phase
Buy as needed.
Monster Rounds
Good for pushing and farming early. Works on towers. Can be bought to cheese kill Mid Boss early.
Extra Regen
Great laning item if you need sustain. You will sell this mid game.
Healing Rite
Usually worse than Extra Regen, but it's better in some games. You will sell this mid game.
Mystic Expansion
Fantastic item, but you're starved for Spirit slots. Buy early if you commit to getting early flex slots.
Early Game
Buy in any order.
Fleetfoot
Bonus ammo, chasing ability, and move speed for escapes. A must pick up early game.
Enduring Speed
HP, regen, and speed. A must pick up. More speed equals more farm and survivability.
Compress Cooldown
All of your abilities want lower CDs and the HP regen helps a lot early game.
Mystic Vulnerability
Your turrets and allies deal more spirit damage.
Suppressor
Buy it earlier if you're fighting a lot or need extra sustain.
Optional Early Game
Buy as needed.
Active Reload
This is a cheap and efficient option for pushing and fighting.
Slowing Bullets
Boosts your early game chase and kill power. Buy if you want a more gun focused mid game.
Spirit Shredder
This option scales well into late game by boosting your damage and survivability against targets you shoot.
Intensifying Magazine
Great for pushing and fighting. A must buy if you want a more gun focused mid game.
Mid Game
Buy Superior Cooldown before Echo.
Heroic Aura
Boosts you, your turrets, and your allies damage. Your turrets count as minions. Buy earlier in gun focused mid games.
Spirit Lifesteal
When your turrets deal spirit damage they heal you. Spirit Lifesteal becomes your sustain.
Superior Cooldown
Apply to your turret. While all your abilties want a shorter CD, your turret benefits the most.
Echo Shard
Your bread and butter. Only buy once you have Improved Cooldown. Use it to drop two turrets or walls.
Optional Mid Game
Buy as needed.
Warp Stone
Mobility is your greatest weakness and this provides you with increased mobility, weapon damage, and weapon res.
Fortitude
You're starved for Vitality slots. Only buy if you and your turrets need more HP, or if you need more HP sustain.
Bullet Resilience
You're starved for Vitality slots. Only buy if bullet damage is a big problem for you.
Spirit Resilience
You're starved for Vitality slots. Only buy if spirit damage is a big problem for you.
Greater Expansion
In some games this is amazing and in others its almost pointless. If fights are spread out this item is extremely valuable.
Late Game
Buy in any order.
Leech
When your turrets deal spirit damage they heal you. This item greatly improves your team fight sustain.
Mystic Slow
Your turrets applying Mystic Slow is incredibly annoying. The enemies WILL hate this.
Rapid Recharge
Your turret build is already online, but this takes it to the next level of turret spam.
Escalating Exposure
Your turret's damage is increased by A LOT in prolonged encounters.
Optional Late Game
Buy as needed.
Spiritual Overflow
A big boost to your gun and turret damage without taking up a precious spirit slot.
Stamina Mastery
A slippery McGinnis is an alive McGinnis. Buy this in games where you need to dodge threats frequently.
Item 4003032160
More HP and lower CDs means more turrets. Dying and coming back to life is also huge late game.
Superior Duration
Boosts all your abilities and items, but it takes a precious spirit slot. Only worth it in games your turrets live long enough.
Item 3612042342
A big stat boost that is greatly appreciated in most games, but rarely a better option than the other late game pick ups.
Your Game Plan
You're tanky and have good abilities. Use turrets to kill everything that moves, wall to trap enemies and escape, heal for sustain and pushes, and your ult to push and teamfight. Your ult can kill the hard creep camp, your heal lets you trade shots in lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid game. Late game your turrets are annoying monsters that heal you and make your enemies cry.
Your Big Gun
Turrets are cool, and your eventual goal is to spam them, but you need to rely on your gun until the turret build is online. Do not fall for the bait that a turret build is good all game. Early game your turrets are annoying at best and free souls at worst. Once you've leveled your turrets once or twice they do become a minor threat, but even then, they don't scale as well as your gun until they have proper investment. A good turret build starts with a cheap and effective gun build. Learn to like your gun. It is a nice gun. We like our gun.
Your Turrets
Your turret build comes online once you have Superior Cooldown and Echo Shard. Use your Echo Shard to drop two turrets in quick succession, allowing you to farm lanes and jungle camps by simply dropping two turrets, shooting the creeps once with your gun, and leaving to let the turrets solo them. In fights you can drop two right away and a third as soon as its available. The sudden influx of turrets will make you a big threat. Do note that your turrets greatest weakness is survivability. Strategically place them in fights so that they either benefit from your heal or are spread out to avoid dying to AOE spam.
Survivability
Your biggest weakness is mobility. Enduring Speed and Fleet Foot have you mostly covered, but you might want to pick up Warp Stone or Superior Stamina in some games, too. Between your wall, heals, and eventual turret lifesteal, the only thing that kills you is a massive burst of damage or crowd control. They will try to run you down (because they hate you) so become a slippery turret spammer they can't catch.