Chrome's Rapid Haze
FURTHER IMPROVEMENTS 7/31 – Sharpened up the build after a few weeks of live testing, really happy with it currently. #gethazeoutofthejungle
Lane
Kinetic Dash
Best used when springing fights onto enemies out of smoke, no longer a "stamina saver. I advise you put some thought into your stamina usage and rely on Smoke Bomb’s speed for rotations.
Lane TechOptional
Extra Regen
If taking chip damage in lane and need to stay healthy.
Healing Rite
If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.
Mid Game
QSR on Dagger
Slowing Hex
A cornerstone ganking tool. Delay its application for as long as possible. I advise you burn a mag, dagger, and apply it while they’re slept.
Core & Late Game
Sell Hex for Either One
Smoke T3
Tech & Sustain
Read Annotations!
Dispel Magic
To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, etc. No longer works on Affliction and Telekinesis.
Inhibitor
If you're in the position to apply this adequately during teamfights, Inhibitor can be very impactful.
Unstoppable
Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.
Spellbreaker
Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon.
IMPROVEMENTS 7/31
Very happy with the core concept set earlier this month. This update cuts some fat, speeds up tempo, and gives us more active slots to spare for Late Game. Ask me any and all questions in the #haze chat or in my guide thread :)